

This is also the last alpha to use a different house, as this and the previous builds were used to gain feedback from playtesters. This is also the first time players can see the contents of the basement. The basement door is once again barred, but the padlock holding it shut has been replaced with a keycard receiver. Here, the neighbor's house is significantly smaller, and the player now has a physical appearance as can be seen from the visible hands and arms.

#Hello neighbor alpha 4 train room how to#
As in Alpha 1, there is a tutorial for how to play Hello Neighbor. The player is seen moving to what appears to be "his house". A new visual effect has been added so that when the neighbor is very close, things will get darker and darker until the neighbor eventually catches you. The second alpha of Hello Neighbor also has a beginning cutscene upon starting the game, however this one can be skipped. As from the Pre-Alpha, the player needs a key and a tool for getting the boards off, however the keypad has been removed. This alerts the player that he needs to find out what the neighbor is hiding. Then the neighbor goes back upstairs and walks away. What may look like an explosion occurs, and a tire rolls out. Should the neighbor catch the player the first time, they will be treated to a cutscene of the neighbor going inside the basement. Then, the player must go to the neighbor's house.

The player's first objective is to complete a tutorial that explains how to interact with the environment in Hello Neighbor. This alpha is also one of two versions to have a tutorial. There are a few puzzles added to the game, one of these being getting across a pool inhabited by a robotic shark on the second floor which will rapidly attack the player and capture them, should the player step into the body of water. There is a train that goes around the house. The neighbor's house is now an improved version of the Pre-Alpha house. His neighbor watches him arrive from the second floor. The game's first alpha installment has a cutscene showing the player moving into his house. Though every time you get caught, you get sent to your house and the neighbor will block the entry by using a chair or locking the door.
#Hello neighbor alpha 4 train room code#
The player must find a tool to get the boards off the basement door, a key to unlock it and a code to the keypad. However, only the first floor is accessible. In this build, the neighbor's house is blue and quite big. He then bars the door to the basement and locks it. Before the player can enter the basement, the neighbor catches him trespassing. A glow can be seen from your neighbor's basement door. The first pre-release version of the game was the Pre-Alpha. The player has four inventory spaces items of the same kind cannot be stacked together in the same inventory space. If the player is caught, he will be sent back to his own house and will have to break in again. As the player explores the neighbor's house, he must not be spotted by the neighbor, or he will be chased down and, if the player is not quick enough to escape, caught. The player's task is to break into the neighbor's home and gather items needed to unlock and access his basement. In Hello Neighbor, the player finds themselves moving into a new house across the street of a mysterious neighbor, who seems to be keeping a secret in his basement. The game was released on Microsoft Windows, macOS and Xbox One on 8 December 2017 to mixed to negative reviews which criticized its gameplay, control scheme and frequent bugs. The game was released as an alpha build on Dynamic Pixels' website in 2015, before being approved for sale as an early access game by the Steam Greenlight program and launching a Kickstarter campaign to fund further development, after which the studio signed a deal with tinyBuild to publish the game. The game's artificial intelligence modifies the neighbor's behavior based on the player's past actions, such as setting traps along paths the player followed in a previous attempt. The goal of the game is for the player to successfully sneak into the basement of their neighbor's house to uncover a "horrible secret".

Hello Neighbor is a stealth survival horror video game developed by Dynamic Pixels and published by tinyBuild.
